#pragma once
#include "StimTarget.h"

class CStimTargetMoving :
    public CStimTarget
{
public:
    CStimTargetMoving(const enum Stims::ObjType& eObjType_ = Stims::Post);
    virtual ~CStimTargetMoving(void);

    // change stimulus
    virtual void Update         (const CMatrix<double>& mEyePos_, const double& dYaw_);

    // other
    virtual std::string GetName ();
};
